AI Insights · Timothy · April 2025
Top 5 Trivia Games Performance in Australia Q1 2025
Explore the performance trends of the top 5 trivia games on a unified platform in Australia during Q1 2025, including downloads, revenue, and active users.
In the first quarter of 2025, the top trivia games in Australia exhibited varied performance trends across downloads, revenue, and active users. Here’s a closer look at how each app fared.
Elevate - Brain Training Games experienced a steady trend in weekly revenue, starting at around $20K in early January and slightly fluctuating to end at approximately $18.9K by the end of March. Downloads began at 10K, gradually decreasing to 4.6K. However, active users showed consistent growth, increasing from 27K to 46K by the quarter's end.
Kahoot! Play & Create Quizzes saw a modest rise in revenue, peaking at $4.1K in the last week of March. Downloads peaked mid-quarter at 5.9K before stabilizing around 4.8K. Active users showed a recovery from a dip in early February, rising to 28K by March 31.
Akinator maintained consistent download levels around 4.5K, with a slight increase to 4.6K by the end of March. Revenue remained minimal throughout the quarter. Active users dropped from 19K to 7.8K, indicating a decline in engagement.
GeoGuessr showed stable revenue, averaging around $2.4K weekly, with a peak of $2.7K in the final week. Downloads fluctuated slightly but remained close to 2.1K. Active users were consistent, hovering around 6.6K.
Trivia Star: Trivia Games Quiz experienced a decline in downloads from 3.3K to 408 by the end of the quarter. Revenue saw a slight increase in early March, reaching $679. Active users decreased from 7.5K to 2.9K, reflecting a downward trend in user engagement.
For more detailed insights and data, visit Sensor Tower to explore the comprehensive performance of these applications.